Clash of Legions

Marcus Aquila and his patron Rutlius Scaurus are tasked with rooting out a spy ring operating in the lands into which their imperial master Severus's armies are advancing. The quest to find and subvert their foes' informers will place the two friends at great risk, with torture and death the price of any mistake. While success will put them in the front rank against battle-hardened legions, hungry for revenge, in a bloody struggle to determine the fate of Asia's loyalty.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Storm of War

    Marcus Aquila and his allies spearhead a daring attack into enemy territory, as three generals claim to be the true Roman Emperor. A new civil war has begun: with the emperor Pertinax's murder Marcus and his protector Scaurus have escaped Rome, seeking sanctuary for their familia in the East. But they are soon pressed back into service by Septimus Severus, the ruthless commander who has seized the imperial capital and who holds the military balance of power over his two rivals. Niger, the would-be emperor in the East, is on the march with six legions, and Scaurus's legion is ordered to Thrace as a sacrificial advance guard, tasked with delaying them. Whatever the cost...
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Target Zero

    Former close protection officer Mickey Bale has a dangerous skillset. One that many men—good and bad—want to make use of.

    That’s why a powerful Russian oligarch wants to hire Mickey to protect him. And with his wife gone and his track record with the Met in tatters, Mickey doesn’t feel he has a choice.

    But when a terrorist attack kills a police firearms team, MI5 suspect that Mickey’s new client and the Russian GRU are involved. The bomb was a Sunburn missile warhead, military-grade and able to vaporise everything in its blast radius. And there are more warheads out there.

    Blackmailed by MI5 into spying on the client he’s been hired to protect, Mickey is pushed to his limits by this new double-agent status. If he doesn’t locate the other warheads, thousands of civilians will die—and time is running out…

  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Nemesis

    They killed his sister. Now he'll kill them all. Mickey Bale is an elite close protection officer. That's why the Met police has given him the toughest job of all: guarding the Minister of Defence at a moment when Chinese-British relations have hit a deadly boiling point. And when Mickey's life isn't on the line for his work, he's taking his chances waging war on a powerful London gang family. Their dealer supplied a lethal ecstasy pill to his sister, and Mickey is determined to take them down, one at a time. But will he get away with it – or will his colleagues in the force realise that the man on an underworld killing spree is one of their own?
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Vengeance: EMPIRE XII

    The Tungrians are the only soldiers who can be sent into the northern wastes, far beyond the long abandoned wall built by Antoninus, where a lost symbol of imperial power of the Sixth Victorious Legion is reputed to await them. Protected by an impassable swamp and hidden in a fortress atop a high mountain, the eagle of the Sixth legion must be recovered if the legion is to survive.

    Marcus and his men must penetrate the heart of the enemy’s strength, ghosting through a deadly wilderness patrolled by vicious huntresses before breaching the walls of the Fang, an all-but-impregnable fort, if they are to rescue the legion’s venerated standard. If successful their escape will be twice as perilous, with the might of a barbarian tribe at their heels.

  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • River of Gold: Empire XI

    After saving the emperor’s life in Rome, Marcus and his comrades have been sent across the sea to the wealthy, corrupt Greek metropolis of Aegyptus, Alexandria.

    An unknown enemy has slaughtered the garrison of the Empire’s last outpost before its border with the mysterious kingdom of Kush. Caravans can no longer reach the crucial Red Sea port of Berenike, from which the riches of the East flow towards Rome.

    The Emperor’s most trusted and most devious adviser has ordered Marcus’s commander Scaurus and his trusted officers to the south. With orders that are tantamount to a suicide mission, and with only one slim hope of success.

    Can a small force of highly trained legionaries restore the Empire’s power in this remote desert no-man’s-land, when faced by the fanatical army of Kush’s iron-fisted ruler?

  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Retribution: The Centurions III

    Victory is in sight for Kivilaz and his Batavi army. The Roman army clings desperately to its remaining fortresses along the Rhine, its legions riven by dissent and mutiny, and once-loyal allies of Rome are beginning to imagine the unimaginable: freedom from the rulers who have dominated them since the time of Caesar. The four centurions – two Batavi and two Roman, men who were once comrades in arms – must find their destiny in a maze of loyalties and threats, as the blood tide of war ebbs and flows across Germania and Gaul. For Rome does not give up its territory lightly. And a new emperor knows that he cannot tolerate any threat to his undisputed power. It can only be a matter of time before Vespasian sends his legions north to exact the empire’s retribution.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Onslaught: The Centurions II

    The Rhine frontier has exploded into all-out war. The Batavi cohorts, so recently proud soldiers of Rome, have returned to their homeland, summoned by their new leader Kivilaz: they will be the spearhead of an audacious assault on Roman power Humbled by the rebels in a battle they should have won, the Romans retreat to their northern stronghold, the Old Camp, to lick their wounds. The 5th and 15th Legions grimly prepare to defend an undermanned fortress against both the Batavi and thousands of barbarian warriors intoxicated by a charismatic priestess’s vision of their victory.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Betrayal: The Centurions I

    Rome, AD 68. Nero has committed suicide. One hundred years of imperial rule by the descendants of Julius Caesar has ended, and chaos rules. His successor Galba dismisses the incorruptible Germans of the Imperial Bodyguard for the crime of loyalty to the dead emperor. Ordering them back to their homeland he releases a Batavi officer from a Roman prison to be their Prefect. But Julius Civilis is not the loyal servant of the empire that he seems. Four centurions, two Batavi and two Roman, will be caught up in the intrigues and the battles that follow – as friends, as victims, as leaders and as enemies.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • Centurions: Codex Batavi

    This 40-page ebook is the collected graphic novels, artwork and a short story from the Centurions trilogy. The three short graphic novels (8 pages each) each illustrate the prologues in the three books in the trilogy, combining to ask the question, what does an emperor do with a man who answers his call for a limited revolt with all-out warfare? Also included are six pieces of character art with the author's musings on what they were like to write, and a short story based set late in the trilogy. Notes: Please do not expect a full-length graphic novel, read the description and only choose to purchase this ebook in that knowledge. Given that the artwork in this ebook cost several thousand pounds to generate, and noting that the royalties (60 pence of the purchase price - which was the minimum Amazon would allow given the file size at over 30mb- the rest going to fund the delivery platform) will be going to the charity Combat Stress, the price does not seem excessive as long as you know what you're getting. If you don't want to pay this price for a 40-page artwork collection please don't make the purchase.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THE SCORPION’S STRIKE

    Set in the second century AD, The Scorpion’s Strike continues the story of Marcus Aquila’s fight for justice for a family ripped asunder by imperial assassins.

    Still seeking revenge, Marcus finds himself thrown back into the heart of the chaos that is shaking the Roman Empire to its roots.

    Fresh from their close escape from imperial betrayal in the German forest, Marcus and the Tungrians are ordered to Gaul, where an outlaw called Maturnus is wreaking havoc. Havoc that may be more than mere banditry, as deserters and freed slaves flock to his cause: rebellion is in the air for the first time in a generation.

    And if escape from Rome’s memories is a relief for the young centurion, he soon discovers that danger has followed him west to Gaul. The expedition is led by Praetorians whom he has every cause to hate. And to fear, if they should discover who he really is.

  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • ALTAR OF BLOOD

    The ninth novel in the thrilling Empire sequence leads Centurion Marcus Aquila and the Tungrians to the battlefield that was one of Rome’s most disastrous defeats. The Tungrians have no sooner returned to Rome than they find themselves tasked with a very different mission to their desperate exploits in Parthia. Ordered to cross the river Rhenus into barbarian Germany and capture a tribal priestess who may be the most dangerous person on the empire’s northern border, they are soon subject to the machinations of an old enemy who will stop at nothing to sabotage their plans before they have even set foot on the river’s eastern bank. But after their Roman enemy is neutralised they face a challenge greater still. With two of the Bructeri tribe’s greatest treasures in their hands, they must regain Roman territory by crossing the unforgiving wilderness that was the graveyard of Roman imperial strategy two hundred years before. And capture by the Bructeri’s vengeful chieftain and his warband can only end in one way – a horrific sacrificial death on the tribe’s altar of blood.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THUNDER OF THE GODS

    The eighth book in the Empire sequence takes Centurion Marcus Aquila and his Tungrian legion on a dangerous mission to the heart of the Parthian empire. With Rome no longer safe Marcus and the Tungrians are ordered east, to the desolate border lands where Rome and Parthia have vied for supremacy for centuries. Ordered to relieve the siege of an isolated fortress, their task is doomed to bloody failure unless they can turn the disaffected Third Legion into a fighting force capable of resisting the terrifying Parthian cataphracts. And Marcus must travel to the enemy capital Ctesiphon on a desperate mission, the only man who can persuade the King of Kings to halt a war that threatens the humiliation of the empire and the slaughter of his friends.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THE EMPEROR’S KNIVES

    The seventh novel in Anthony Riches’ acclaimed Empire sequence brings Marcus Aquila back to Rome, hunting the men who destroyed his family. But the revenge he craves may cost him and those around him dearly. The young centurion’s urge to exact his own brutal justice upon the shadowy cabal of assassins who butchered his family means that he must face them on their own ground, risking his own death at their hands. A senator, a gang boss, a praetorian officer and, deadliest of all, champion gladiator Mortiferum – the Death Bringer – lie in wait.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THE EAGLE’S VENGEANCE

    The Tungrian auxiliary cohorts return to Hadrian’s Wall after their successful Dacian campaign, only to find Britannia in chaos. The legions are overstretched, struggling to man the forts of the northern frontier in the face of increasing barbarian resistance. The Tungrians are the only soldiers who can be sent into the northern wastes, far beyond the long abandoned wall built by Antoninus, where a lost symbol of imperial power of the Sixth Victorious Legion is reputed to await them. Protected by an impassable swamp and hidden in a fortress atop a high mountain, the eagle of the Sixth legion must be recovered if the legion is to survive. Marcus and his men must penetrate the heart of the enemy’s strength, ghosting through a deadly wilderness patrolled by vicious huntresses before breaching the walls of the Fang, an all-but-impregnable fort, if they are to rescue the legion’s venerated standard. If successful their escape will be twice as perilous, with the might of a barbarian tribe at their heels.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THE WOLF’S GOLD

    Fresh from their victory in Germania, Marcus Aquila and the Tungrians have been sent to Dacia, on the north-eastern edge of the Roman Empire, with the mission to safeguard a major source of imperial power. The mines of Alburnus Major contain enough gold to pave the road to Rome. They would make a mighty prize for the marauding Sarmatae tribesmen who threaten the province, and the outnumbered auxiliaries are entrusted with their safety in the face of a barbarian invasion. Beset by both the Sarmatian horde and more subtle threats offered by men who should be their comrades, the Tungrians must also come to terms with the danger posed by a new and unexpected enemy. They will have to fight to the death to save the honour of the empire – and their own skins.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • THE LEOPARD SWORD

    Britannia has been subdued – and an epic new chapter in Marcus Valerius Aquila’s life begins. The murderous Roman agents who nearly captured Marcus have been defeated by his friends, but in order to protect those very friends from the wrath of the emperor, he must leave the province which has been giving him shelter. As Marcus Tribulus Corvus, centurion of the second Tungrian auxiliary cohort, he leads his men from Hadrian’s Wall to the Tungrians’ original home in Germania Inferior. There he finds a very different world from the turbulent British frontier – but one with its own dangers. Tungrorum, the centre of a once-prosperous farming province, a city already brought low by the ravages of the eastern plague that has swept through the empire, is now threatened by an outbreak of brutally violent robbery. A bandit chieftain called Obduro, his identity always hidden behind an iron cavalry helmet, is robbing and killing with impunity. His sword – sharper, stronger and more deadly than any known to the Roman army – is the lethal symbol of his unstoppable power. And now he has moved beyond mere theft and threatens to destabilize the whole northern frontier of the empire...
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • FORTRESS OF SPEARS

    In the enthralling third volume of ‘Empire’, Anthony Riches takes the legions deep into north Britannia, where the survivors of the rebellion still hope for revenge. The Romans have vanquished the rebel alliance, leaving Calgus, Lord of the Northern Tribes, the prisoner of the chieftains he once led. But the new Roman leader will not let them rest. He forms an audacious plan to capture Dinpaladyr, the Selgovaes’ fortress of spears, and return it to the hands of a trusted ally. Marcus Aquila – burning for revenge on an enemy army that has killed one of his best friends – is part of the select group of infantry chosen to go north with the Petriana cavalry and take the fort before the rebel army can reach it. He believes his disguise as Centurion Corvus of the 2nd Tungrians is still holding. But he is just a few days ahead of two of the emperor’s agents, sent from Rome to kill him. Pitiless assassins who know his real name, and too much about his friends.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • ARROWS OF FURY

    The Battle of the Lost Eagle saved Hadrian’s Wall, but the new Roman governor of Britannia must stamp out the rebellion of the northern tribes or risk losing the province. Rampaging south with sword and flame under the command of their murderous chieftain Calgus, they have stretched his forces to the limit. For Marcus – now simply Centurion Corvus of the 1st Tungrian cohort – the campaign has become doubly dangerous. As reinforcements flood into Britannia, he is surrounded by new officers with no reason to protect him from the emperor’s henchmen. Death could result from a careless word as easily as from an enemy spear. Worse, one of them is close on his heels. While Marcus is training two centuries of Syrian archers to survive a barbarian charge and then take the fight back to their enemy, the new prefect of the 2nd Tungrians has discovered his secret. Only a miracle can save Marcus and the men who protect him from disgrace and death...
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
  • WOUNDS OF HONOUR

    Marcus Valerius Aquila has scarcely landed in Britannia when he has to run for his life – condemned to dishonourable death by power-crazed Emperor Commodus. The plan is to take a new name, serve in an obscure regiment on Hadrian’s Wall and lie low until he can hope for justice. Then a rebel army sweeps down from the wastes north of the Wall, and Marcus has to prove he’s hard enough to lead a century in the front line of a brutal, violent war.
  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi
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  • Clash of Legions
  • Storm of War
  • Target Zero
  • Nemesis
  • Vengeance: EMPIRE XII
  • River of Gold: Empire XI
  • Retribution: The Centurions III
  • Onslaught: The Centurions II
  • Betrayal: The Centurions I
  • Centurions: Codex Batavi